
PlayStation 3 owners also have to put up with a monster 5GB installation, one of the more unfortunate things that Lost Planet has in common with Devil May Cry 4. Certainly DMC4 had none of the frame-rate issues that afflict Lost Planet, and while it uses a similar frameblending blur effect, the fact that it updates twice as quickly at the optimum 60fps makes it far less of an issue. The same Framework MT engine was used on the infinitely more challenging Devil May Cry 4, the PS3 version of which is almost identical to the 360 version. Why PS3 Lost Planet is quite as bad as it is happens to be something of a mystery. Colour balance is generally worse, with a bleached out effect that wipes out a lot of the more intricate detail, but far more offensive is the inclusion of horrible motion blur and some truly horrendous frame-rate drops. The only other additions are even more unwelcome. Unfortunately, with this PlayStation 3 conversion, Capcom has done nothing to improve the original release, aside from bundling in DLC maps and a few bonus characters not found in the original 360 version. You can't help but get the impression that a few more months of gameplay re-tooling could have made this a much better game.

It's also the case that there's absolutely nothing to stop you running through most of the levels ignoring many of the enemies completely in order to reach the next stage. However, for all its lovely graphics and curious concepts, Lost Planet's levels are generally overlong and often repetitive. The icy setting also allows for another innovative gameplay dynamic - just keeping warm requires the constant topping up of T-ENG thermal power, gleaned by blowing up scenery or wasting your opponents. The game's Japanese origins are highlighted with the inclusion of a range of superb, ultra-large bosses along with an array of typically imaginative insectoid opponents. A flawed, but generally enjoyable blaster, this game along with stablemate Dead Rising, proved that Capcom's technical credentials with the new wave of consoles were beyond doubt.Īs a game, Lost Planet is rich in cool ideas. Capcom's proprietary game development system, Framework MT, debuted in real style with the Xbox 360 hit, Lost Planet: Extreme Condition.
